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Old Aug 15, 2008, 03:30 AM // 03:30   #21
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they are alright at flail. and a 33% IAS by itself will increase your adrenaline gain by 50% just because of how many more times you hit the enemy. any adrenaline boosting skills are wasted potential if not used with an IAS.
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Old Aug 15, 2008, 04:06 PM // 16:06   #22
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Quote:
Originally Posted by Perfected Shadow
I gather from previous posts that melee heroes suck so I guess it doesn't matter now.
I don't think melee heroes suck. But the thing is you can have a more effective H/H group if your heroes are other professions which do things henches can't. The melee henches are competent enough if you want melee in your group. I like Talon and Devona pretty well, though they're goofy sometimes for the reasons noted above. But you can't have a MM hench for example, and you can't have a N/Rit healer, or an effective support paragon (no thanks to Sogolon). So those roles, and lots others, must be performed by heroes if your character can't.
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Old Aug 16, 2008, 01:14 AM // 01:14   #23
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Everytime I'v used a warrior hero, I'v always let them run a standard W/P Dragon Slash build. They seem to use Enduring Harmony and For Great Justice right, and the dps from D-slash spam is good. I'd think about setting them to another secondary outside of Paragon, but I don't really care much for FGJ without Enduring :/
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Old Aug 16, 2008, 01:20 AM // 01:20   #24
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Its not that heroes cant play melee. they do fine once ther are in melee and have a target. the problem is that their targeting and pathing AI is so bad that they never seem to pick a target and attack them. they just kinda play tag with the entire mob.
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Old Aug 16, 2008, 08:03 AM // 08:03   #25
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Same as Lotus. If melee heroes didn't:
- Aggro 3 groups two aggro bubbles away from you...
- Ignore flags and calls (except for locking on target)
- Run away from ZOMG OH NOES 5 AOE DPS FROM ZEALOT'S FIRE/LAVA FONT even if they have Save Yourselves on them (I don't use my imbagon, my Ranger is running SY)
- Cancel Enraging Charge with Flail, or
- Use flail and not cancel it with Rush after battle is over...

Then they would be viable.
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Old Aug 23, 2008, 06:01 AM // 06:01   #26
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Are you sure that the silencing mod would lengthen the daze effect? The description on [plague touch] says pretty clearly that the conditions are transfered with their REMAINING durations.

But of course Washi is right that [headbutt] is not a skill you want to put on a war hero. If you really really really need your hero to cause daze, and you can't just bring a ranger with [broad head arrow] or a paragon with [stunning strike] or [spear swipe], then go with [skull crack]. People laugh at it, but it's one of the few war skills that heroes actually use pretty well.

I would never use a war hero unless I had to (paras and necros just accomplish so much more), but if I had to bring a war hero, I'd go with an [earth shaker] or [dragon slash] build. (But be careful, especially with d-slash, not to give your guy too many other adrenaline skills, because he'll start using those instead of d-slash--which totally defeats the purpose of a d-slash build.)

Quote:
Originally Posted by Washi
20 energy on a warrior just to cause daze? Maybe try a ranger?

Melee heroes are bad.

About the mod, yes it would lenghten the duration.

Last edited by Paul Dawg; Aug 23, 2008 at 07:41 AM // 07:41..
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